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Nintendo Switch has lots of major exclusives and its share of awesome download titles, but the little hybrid system can still hold its own and join in with major multi-platform titles. A recent example is
We had a chance to pose some questions to Lou Studdert, a Creative Producer at Crash 4 developer Toys for Bob; he told us a little about the development approach, and of course we asked the inevitable question - Crash for Smash?
Can you talk about some of the particular elements that had to be changed to get Crash 4 running on Switch?
Great question! Bringing a game to a new console really depends on the amazing work that our artists and engineers do to customize our game for the specific hardware. Regarding the Switch, there are several things that needed to be done due to its unique nature. To ensure that the game looked and performed at its best, the team had to make adjustments to the following areas: texture size, static model polys, skeletal mesh bones, shadow map density, light map resolution, particle systems and textures.

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Lou Studdert , Activision , Crash Bandicoot , About Time , Creative Producer , Features , Interviews , Nintendo Switch , Crash 4 , Toys For Bob , செயல்படுத்தல் , படைப்பு ப்ரொட்யூஸர் , அம்சங்கள் ,

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