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Nvidia s latest 471 41 driver makes Red Dead Redemption 2 DLSS ready, and more
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Top Ten Reasons Why Nintendo is Better Than Sega
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Published 1 Apr, 2021
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
While I am definitely a Sonic apologist, I acknowledge that the little blue fella’s output has been less than stellar in the last 20 years. For every highlight, like a Sonic Mania, there’s been countless lowlights, like Sonic 4, Sonic Forces, and Guns For Some Reason Sonic. Funnily enough, over the last decade, the literally quick on his feet hedgehog has been at his most consistent when behind the wheel of a car.
Sonic & All-Stars Racing Transformed is rightly seen as the pinnacle of Sega’s kart racers, but the follow-up that ditches your Joe Musashis and B.D. Joes in favour of Sonic’s irritating friends is a really solid entry in the series, too.
Destruction AllStars crashed into public consciousness last June during Sony’s PlayStation 5 event. At the time of its bombastic reveal, the car-combat title was set for a retail release around the then-upcoming console’s launch. In October, Sony pumped the brakes, announcing that the title was getting delayed to February 2. To mitigate the sting, the company said the game would be available at no extra charge for PlayStation Plus subscribers. Hours from its worldwide launch, we spoke with Destruction AllStars’ senior producer and director to learn about its old-school roots, on-foot action, and how it’s treating cars like guns.