Dynasty Warriors and
Fatal Frame game series.
KOEI
Tecmo infringed on Patent A with new content acquired through using a previous game and new software and on Patent B with a controller-vibrating feature when enemies are nearby.
The Osaka District Court ruled on December 14, 2017 that
KOEI
Tecmo infringed on only Patent B, and ordered the company to pay 5.17 million yen (about US$48,000) in damages and legal fees.
CAPCOM was dissatisfied with the Osaka District Court ruling and filed an appeal with the Intellectual Property High Court on December 27, 2017.
CAPCOM requested damages that totaled 983,231,115 yen (about US$9.12 million) for
KOEI
Tecmo s infringement of Patents A and B. The Intellectual Property High Court ruled on September 11, 2019 that only part of
Koei Tecmo Final Appeal in Capcom Lawsuit Rejected by Supreme Court
Koei Tecmo announced that the Supreme Court of Japan had rejected its final appeal regarding the patent infringement lawsuit filed by Capcom. [Thanks, 4Gamer.]
The final appeal settlement brought a complete closure to the lawsuit, which was filed in 2014. Capcom sued Koei Tecmo for infringing a couple of game-related patents owned by the company. The first one involved unlocking more content by reading the disc of a previous game, commonly seen in the
Xtreme Legends expansions of
Dynasty Warriors and
Samurai Warriors games. The other handled controller rumble to convey information not visible on the player’s screen, was used in the