Apr 10, 2021
Sony Corp.’s Visual Arts Service Group has long been the unsung hero of many hit PlayStation video games.
The San Diego-based operation helps finish off games designed at other Sony-owned studios with animation, art or other content and development. But about three years ago, a handful of influential figures within the Visual Arts Service Group decided they wanted to have more creative control and lead game direction rather than being supporting actors on popular titles such as Spider-Man and Uncharted.
Michael Mumbauer, who took over direction of the Visual Arts Service Group in 2007, recruited a group of about 30 developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the
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The Year In Fighting Game Competition
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Screenshot: Capcom
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2020 sucked. You know it, I know it. It was amid this chaotic year that the fighting game community found itself pushed out of the arcades, hotels, and convention centres to which competitors had grown accustomed and into the unpredictable world of online play. Early on, organisers were unsure if the community could survive, but now, it’s clear that its competitive spirit lives on. It’s just a matter of whether fighting-game developers can get their own acts together.