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Gamasutra: Igor Kolar s Blog - Developing Speed Limit: 0-60 in Two Years

Developing Speed Limit: 0-60 in Two Years by Igor Kolar on 01/22/21 11:15:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Hi, I’m Igor Kolar. I’m the game director for Speed Limit. I’m an industrial designer by trade, visual communications designer often by necessity, and sometimes like to pretend I’m a pixel artist. I did the initial design and art for Speed Limit before we were able to get more competent people on board to do those things, like our lead artist Jurica Cvetko and level designer Jan Juracic.

Remembering When We could Do Stuff: Night of Nostalgia

Remembering When We could Do Stuff: Night of Nostalgia Remember when we could get out and do fun stuff? I do, even if it has been a while. This particular night popped into my head today. I believe it was the last event I got to enjoy before the pandemic hit East Texas. It was a Saturday night at Harvey Convention Center in Tyler to benefit P.A.T.H. (People Attempting To Help) called Night of Nostalgia. This event was tailor made for me. Old school arcade games like Ms. Pacman, Defender, Spy Hunter, Mario Bros, numerous pinball machines, Nintendo, Super Nintendo and Nintendo 64.

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