Wednesday, April 14, 2021
Naughty Dog has admitted that it hasn’t been able to become a multi-project development studio and although it has multiple ongoing projects, only one of them is getting “the lion’s share of focus at any time.”
Speaking during the Academy of Interactive Arts & Science’s Game Maker’s Notebook series (transcript via Video Games Chronicle), co-president Evan Wells recalled abandoning a PSP version of
Jak & Daxter in favor of
The Last of Us.
“The amount of effort that was required to finish
Uncharted 3 at the time was stealing resources away from The Last of Us, and we never got to the point where we had two full productions going,” he added. “I would say even today we’re just short of that. We definitely have multiple projects, but only one that is getting the lion’s share of focus at any time.”
Jak & Daxter game, but added that he “wishes” that it was.
Wells made his remarks while speaking to Insomniac Games CEO, Ted Price, during the Academy of Interactive Arts & Science’s Game Maker’s Notebook series (transcript provided by Video Games Chronicle). Wells revealed that seeing Insomniac’s work on
Ratchet & Clank series is one of the reasons he wishes Naughty Dog was working on
Jak & Daxter.
We’ve had a couple of Twitter campaigns where people have been tweeting us every single day [saying] ‘I want a new Jak & Daxter, I want a new Jak & Daxter’, and they aren’t just simple 280-character tweets, they have Photoshopped memes and everything they’re including on a daily basis, and the effort has got to be significant. And I hate to break it to them, [but] we do not have Jak & Daxter here in development right now. But we still love the characters and I see what you guys [at Insomniac] are doing with Ratchet and that makes me wish that we did, and we wou
community April 09, 2021
By Tessa Perkins Deneault
How is culture connected to language? How is language connected to our imagination, worldview and the land? In September 2019, coinciding with the United Nations International Year of Indigenous Languages, the premiere of Lisa Jackson’s
Transmissions at SFU’s Goldcorp Centre for the Arts explored these questions with an immersive, Indigenous futurist multimedia installation that allowed participants to experience Indigenous languages and culture via projection, sculpture, sound, shadow and film.
Following the
Transmissions exhibition, SFU hosted a symposium on Indigenous languages and media in Canada: The Roots of Meaning: A Symposium on Lisa Jackson’s
Microsoft Flight Simulator Boss Discusses Xbox Release, Future, Possibly Hints to Switzerland World Update, & More
Microsoft Flight Simulator Boss Discusses Xbox Release, Future, Possibly Hints to Switzerland World Update, & More
Within the AIAS’ Game Maker’s Notebook podcast, head of Microsoft Flight Simulator Jorg Neumann provided interesting insight.
By
Giuseppe Nelva
Home » News » Microsoft Flight Simulator Boss Discusses Xbox Release, Future, Possibly Hints to Switzerland World Update, & More
During the latest episode of the Academy of Interactive Arts & Sciences’ Game Maker’s Notebook podcast, head of Microsoft Flight Simulator Jorg Neumann provided some interesting insight about the future.
Interestingly, he mentioned the “not totally random” fact that Switzerland made all of its land survey data available for free.
Kate s conversation with Jay and Joe
Jay and Music Director James Marshall worked with a roster of incredible media composers, including Lena Raine, Brian D Oliveira, Winifed Phillips, Nick Foster and Jim Fowler. Each of them had their own part of the world in the game to create a musical signature; Winifred wrote music for the bubbly, underwater levels, and Brian for the Amazon region, for example. This gave the composers freedom to create their own sound within the larger world.
Sackboy, A Big Adventure has been nominated by the Academy of Interactive Arts and Sciences for Outstanding Audio, and has been nominated for