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Intel graphics driver version 27 20 100 9316 fixes Iris Xe/Xe Max game launch crashes

Mar 4, 2021 04:42 EST with 0 comments Intel released the 27.20.100.9316 DCH graphics driver today, and it comes with a developer highlight with support for the New Level Zero loader layer tracing API. Other highlights for this driver include a fix for crash seen when launching Outriders on Intel Iris Xe Max graphics, game loading time improvements for Death Stranding on Intel Iris Xe and stability fixes have arrived for the DaVinci Resolve video editing software on Intel Iris Xe Max graphics . Here is the full list of fixes included in this release, which has good news for Intel graphics users who are still experiencing intermittent crashes when launching

Purported specs outline Intel Xe-HPG GPU family of six - Graphics - News

Purported specs outline Intel Xe-HPG GPU family of six - Graphics - News
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Mesh shaders can boost FPS on current graphics cards by up to a massive 1800%

Mesh shaders can boost FPS on current graphics cards by up to a massive 1800% Comments A while ago we ran an Up For Debate on what the next big tech craze would be after ray tracing, and after some discussion the majority of the Game Debate community decided it would be based on performance, not graphics. Well, I guess the GD community was right once again, as the current graphics cards (that is, the RTX 30 series from Nvidia and the RX 6000 series from AMD) can seemingly get a massive FPS performance boost of up to 1500% thanks to Mesh Shaders, a rendering technique that may soon become more widely used.

New 3DMark Mesh Shader test (DirectX 12 Ultimate) – Hartware

12. Februar 2021 (Auszug aus der Pressemitteilung) DirectX 12 Ultimate adds powerful new features and capabilities to DirectX 12 including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading (VRS). Anzeige After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new test that shows how game developers can boost frame rates by using mesh shaders in the graphics pipeline. What is a mesh shader? Mesh shaders introduce a new approach to geometry processing that simplifies the graphics pipeline while also giving developers more flexibility and control.

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