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Nvidia s GeForce RTX 3050 and 3050 Ti laptop GPUs boost your gaming and content creation

Nvidia’s GeForce RTX 3050 and 3050 Ti laptop GPUs boost your gaming and content creation Today marks the debut of the latest RTX 30-series mobile graphics cards from Nvidia. The RTX 3050 and RTX 3050 Ti GPUs are destined for the next wave of productivity and compact gaming laptops. Both cards feature real-time ray tracing as well as NVIDA’s Deep Learning Super-Sampling (DLSS) which leverages AI cores to help you run high demanding games and apps with upscaled resolution and frame rates through proprietary algorithms. The RTX 3050 comes with 2,048 CUDA Cores and runs at 1,500Mhz speeds while the RTX 3050 Ti brings 2,560 CUDA Cores humming at 1,485Mhz. Both are outfitted with 4GB GDDR6 video memory with 128-bit memory interface width and draw 35 – 80W of power.

Days Gone PC won t have DLSS or ray tracing

Days Gone PC won’t have DLSS or ray tracing We’re coming up on the Days Gone PC release date, and developer Bend Studio has revealed that the open-world game won’t be utilising ray tracing, or Nvidia’s DLSS technology. In a pre-launch FAQ posted on the site, for both DLSS and ray tracing, the answer is simply that Days Gone does not support either. For ray tracing, a method of rendering light that produces greater contrasts and fidelity, the response is definitive. However, for DLSS, there’s a caveat of “at this time”, suggesting the tech might be implemented in the future. Deep Learning Super Sampling from Nvidia helps upscale and improve textures in real-time, making everything run smoother in the process.

Outriders PC Modern GPU And DLSS Performance Tested

Outriders PC Modern GPU And DLSS Performance Tested May 2, 2021 20:17 EDT Outriders is the latest title by the team at People Can Fly and has been met with a relatively warm reception by both PC and Xbox gamers offering quite a few familiar shooter tropes and marrying the grind of looter shooters with the intense arena segments with cover mechanics similar to the Gears series. But if you want a review of the game you ll have to wait for that to be up on the site, in the meantime, we have a bevy of guides ready to go. But we re here for performance and performance is what this game delivers on with the latest releases of graphics cards from AMD and NVIDIA. Being the current nature of Unreal Engine 4 with its native DLSS 2.0 integration you can be assured that Outriders is no exception, so we take a quick look at the performance of this title s performance scaling in presets, DLSS settings, and resolutions (including Ultrawide).

Outriders Review - Great Fun While It Lasts, Despite Some Flaws

People Can Fly Outriders from People Can Fly (Painkiller, Bulletstorm) is the latest in a long line of looter-shooter games, a new breed that was arguably spearheaded by Bungie with Destiny. Mixing the thrill of a shooter with some roleplaying elements, notably an extensive loot system, these games aim to deliver an experience that leads players to keep playing as they attempt to increase their character s powers. Outriders is no different in that regard. After the brief tutorial, you ll have to pick one of four classes: the Devastator, the Pyromancer, the Technomancer, and the Trickster. People Can Fly did a great job with the classes, that s for sure. They re all unique enough to be appealing, focusing on different powers and play styles. Additionally, players can choose three active skills among a total of eight available to each of the classes.

AMD Super Resolution Isn t Compatible with Metro Exodus Enhanced Rendering Techniques and Won t Be Added to the Game

Apr 30, 2021 13:15 EDT [UPDATE] The official FAQ deleted the answer mentioned in the original story below. As soon we learned this, we contacted 4A Games to get a clarification on the matter. Here s the statement we just received in its entirety: 4A Games has not evaluated the AMD FidelityFX Super Resolution feature for Metro Exodus at this time. In our FAQ, we were referring to the AMD FidelityFX open source image quality toolkit which targets traditional rendering techniques that our new RT only render does not use, and noting that we have our own Temporal Reconstruction tech implemented natively which provides great quality benefits for all hardware, so do not currently plan to utilize any other toolkits.

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