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Pandemic May Have Helped Content Production Leap Into Tomorrow

Yeah, been there … done that … don’t want to do it again! It has been a sucky time for everyone in the M&E ecosystem – studios, content owners, producers/directors, crew, distributors, channel folks and consumers. But, as bad as the pandemic “was,” the industry overcame a ton of obstacles and made some tremendous advances. You can almost say the creation of visual stories is better because of it. As someone observed, “The pandemic actually helped (forced) the industry to move from the C.B. DeMille era to the George Lucas era.” Since the Gloria Swanson days, the industry has made a continuous set of small step improvements to protect and pamper the actors, create more and more realistic sets/scenes and deliver more realistic and real stories for the audience.

Innovate+Educate announces the launch of a National Competition Create an Earth Day Awareness Ad

Innovate+Educate announces the launch of a National Competition “Create an Earth Day Awareness Ad” Share Article The Earth Day Competition allows learners to leverage Unreal Engine to build skills in 3D Technology “As more diverse industries demand 3D graphics and real-time 3D skills, we are thrilled to help provide new opportunities through ‘Create an Earth Day Awareness Ad’ competition and our new Unreal Futures career learning series,” said Linda Sellheim, Education Lead for Epic Games. SANTA FE, N.M. (PRWEB) February 17, 2021 The Close It Summit, a leading summit in the future of working and learning, is pleased to announce “Create an Earth Day Awareness Ad”, a national competition, created in collaboration with Epic Games, to promote learning for students across North America.

4 Reasons to Be Excited for the Roblox IPO

Roblox, the gaming platform and app that lets users play as well as create and share their own games, initially planned to go public via a traditional IPO last December. But it postponed that offering and subsequently announced it would launch a direct listing in February instead. However, Roblox s direct listing was recently postponed again after the Securities and Exchange Commission raised questions about how it recognizes its revenue from Robux, the platform s virtual currency. As a result, it s still unclear when Roblox, which was valued at $29.5 billion after its latest funding round, will ever hit the market. But despite those setbacks, I m still excited about Roblox s market debut, for four simple reasons.

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