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Ranking every Resident Evil spinoff game from worst to best – TheSixthAxis

21/01/212 This year marks the 25th Anniversary of the Resident Evil series, making it a quarter of a century since that first pre-rendered zombie slowly turned its head and changed our lives forever. With Resident Evil Village due to launch later this year, and today’s anniversary Capcom livestream (which we hope is chock full of announcements), we wanted to finally establish the best and worst games in the beloved survival horror series. So, without further ado, here is the first of two Resident Evil ranking lists, charting ten spinoff games from worst to best. Let’s start with a proper honker…

Soapbox: A Resident Evil Outbreak Reboot Makes Far Too Much Sense

Soapbox: A Resident Evil Outbreak Reboot Makes Far Too Much Sense Share: It is quite clear that Japanese developer Capcom loves to experiment with its biggest franchises from time to time, and Resident Evil has to be one of the best examples of that. The series actually went first-person way before Resident Evil 7: Biohazard with the PlayStation 1 s Resident Evil Survivor, and questionable multiplayer offerings have never been far away. The very forgettable Resident Evil: Operation Raccoon City and Resident Evil Resistance are proof of that. Not the greatest line-up of spin-offs, then, but to suggest they re all bad would be doing one select sub-series a severe disservice. When you look back on them,

Monster Hunter may have begun life as an effort to create a game like Animal Crossing?

Street Fighter series, and it recently published a related oral history for the Capcom vs. SNK series. A lot of details of the internal workings of Capcom and SNK alike came out of it, including some unexpected words about the Monster Hunter franchise. There is a claim in there that Monster Hunter may have begun life as an effort to create a game like  Animal Crossing at Capcom. The Capcom vs. SNK oral history spends a lot of time actually discussing the decline of fighting games at the end of the ’90s and into the 2000s and how game developers started to move on from the genre. In a throwaway line buried in the interviews, legendary artist Akira “Akiman” Yasuda discusses what then-Capcom General Producer Noritaka Funamizu decided to work on as a new project: “Funamizu was also a big fan of

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