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Out of Line is a Hand-Drawn Puzzle Platformer, Headed to Switch and PC This Summer
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Immortals Fenyx Rising is ‘ancient Greek meets Fantasia’, says composer Gareth Coker
Updated:
Updated:
April 27, 2021 12:53 IST
From commissioning Greek lyres to writing ‘chicken music’, games composer Gareth Coker chats about how Ubisoft’s Immortals Fenyx Rising does not take itself too seriously
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From commissioning Greek lyres to writing ‘chicken music’, games composer Gareth Coker chats about how Ubisoft’s Immortals Fenyx Rising does not take itself too seriously
Gareth Coker has been gaming since he was three years old. The British composer, now 36, has his name attached to landmark video games such as Moon Studios’ Ori and the Blind Forest, Ori and the Will of the Wisp (for which he was nominated for a BAFTA Games Award for Best Music), as well as 2020’s Immortals Fenyx Rising. He also won the Excellence In Score Award at 2021’s SXSW Gaming Awards for Ori and the Will of the Wisps.
Pick Up An Indie Gem In The Latest Nintendo eShop Game Sale
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The Academy Awards Live Blog 2021 The Academy Awards Live Blog 2021 By Theo Smith and Katie Evans on
Welcome to our live coverage of the 93rd Academy Awards. Join us as we discuss and react to tonight’s ceremony!
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And that’s all folks! Thanks for sticking with us despite all our technical difficulties! To recap, here are the five big winners:
BEST FILM – The Revenant
BEST ACTRESS – Brie Larson, Room
BEST SUPPORTING ACTOR – Mark Rylance, Bridge of Spies
BEST SUPPORTING ACTRESS – Kate Winslet, Steve Jobs
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Anneka: Leo’s just stood there in the background like… ‘this is a sign’…. ‘this is my moment… we’re gonna rock the Oscars.
Published on 21 Apr, 2021
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
In the months running up to the release of Ori And The Will Of The Wisps last year, I was gripped by an irrational fear. I d loved Moon Studio s first Ori adventure, Ori And The Blind Forest, with a fierce and fiery passion. Even now, I still love the bits everyone hates, from its ineffectual combat to its heinous boss escape sequences. But as news struck that its sequel would be taking a slightly different approach to its Metroid-like structure, favouring branching, almost Zelda-style hub worlds, and ditching its unique save system, I was worried that Will Of The Wisps might end up losing what had made Blind Forest such a special game for me. As I said, the fear was irrational, as Will Of The Wisps wasn t just better than Blind Forest; it was probably about as perfect a sequel as I could have possibly hoped for.
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