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Gamasutra - GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts

); } More than 3,000 games industry professionals weighed in on what has been a tumultuous year as developers adjusted to remote work, dealing with pandemic stress and being increasingly isolated, while creating entertainment known for helping people get through feelings of loneliness, isolation, and anxiety. The survey results show that while the pandemic caused delays for close to half of respondents, studios overall grew or stayed the same over the last year, and that work-life balance evened out after a rough first few months, with most developers now working standard 40-hour work weeks. The survey also showed interesting shifts in larger industry trends, including greater disapproval of the 30% revenue share many digital storefronts employ, justifying newer, more developer-friendly revenue share models being introduced by Apple, Google, and Epic. There’s also growing interest in developing games for PlayStation 5, with PC continuing to reign as the platform of choice.

Game Developers Conference s 2021 State of the Industry Survey Shows Pandemic Brought Delays – But Also Growth; Reflects Rising Interest in the PlayStation 5 and Strong Disapproval of 30% Digital Storefront Revenue Shares

The Ninth Annual Survey of More than 3,000 Game Industry Professionals Reflects Improved Work-Life Balance and Creativity After More Than a Full Year of Remote Work SAN FRANCISCO (BUSINESS WIRE) The Game Developers Conference (GDC) has released the results of the ninth annual State of the Industry Survey, revealing trends in the game industry ahead of GDC

Game Developers Conference s 2021 State of the Industry Survey Shows Pandemic Brought Delays – But Also Growth; Reflects Rising Interest in the PlayStation 5 and Strong Disapproval of 30% Digital Storefront Revenue Shares – Consumer Electronics Net

Game Developers Conference s 2021 State of the Industry Survey Shows Pandemic Brought Delays – But Also Growth; Reflects Rising Interest in the PlayStation 5 and Strong Disapproval of 30% Digital Storefront Revenue Shares – Consumer Electronics Net
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Ghost of Tsushima, Hades and the Last of Us Part II Each Receive Six Nominations for the 21st Annual Game Developers Choice Awards – Consumer Electronics Net

3 hours ago The Winners of the Developer-Picked Awards Will Be Revealed During GDC 2021 SAN FRANCISCO–(BUSINESS WIRE)–The finalists for the 21st Annual Game Developers Choice Awards, the leading peer-based video game event celebrating the industry’s top games and developers, have been revealed today. Winners in all categories will be honored at the Game Developers Choice Awards (GDCA) ceremony, taking place at the 2021 Game Developers Conference (GDC) on Wednesday, July 21 at 4:30pm and held in conjunction with the Independent Games Festival Awards (IGF). The ceremony is available to watch for all GDC 2021 pass-holders. The developer-picked nominations are led by a three-way tie between

Hades, Ghost of Tsushima, and Last of Us Part 2 lead GDC Award nominees

Carrion (Phobia Game Studio / Devolver Digital) Mortal Shell (Cold Symmetry / Playstack) Raji: An Ancient Epic (Nodding Heads Games / Super!Com) Honorable Mentions: Call of the Sea (Out of the Blue / Raw Fury), Röki (Polygon Treehouse / CI Games), If Found. (Dreamfeel / Annapurna Interactive) Best Design The Last of Us Part 2 (Naughty Dog / Sony Interactive Entertainment) Hades (Supergiant Games) Half-Life: Alyx (Valve) Honorable Mentions: Final Fantasy 7: Remake (Square Enix), Crusader Kings 3 (Paradox Development Studio / Paradox Interactive), Spelunky 2 (Blitworks, Mossmouth / Mossmouth), Dreams (Media Molecule / Sony Interactive Entertainment) Best Mobile Genshin Impact (miHoYo) Alba: A Wildlife Adventure (ustwo/PID Publishing) If Found. (Dreamfeel / Annapurna Interactive)

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