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Apex Legends PC Crashing Issues Being Looked Into After Fight Night Update

Apex Legends PC Crashing Issues Being Looked Into After Fight Night Update Newsweek 1/7/2021 Christopher Groux © Respawn Entertainment/EA Apex Legends players on PC have endured intermittent crashes since installing Tuesday s Fight Night update. EA is investigating a fix. Apex Legends is available now on Xbox One, PS4 and PC. Apex Legends players on PC haven t had much fun with the game s Fight Night update that launched on all platforms Tuesday afternoon. While most folks on Xbox and PlayStation appear to be enjoying the event just fine, those relegated to Origin and Steam have been beset by intermittent crashes and freezes regardless of their hardware setup.

Assembly language, arcade games, and YouTube: The Reg speaks to former Microsoft engineer Dave Plummer

The Reg speaks to former Microsoft engineer Dave Plummer SmartDrive, DiskCopy. it s life at Redmond in the DOS era Richard Speed Wed 6 Jan 2021 // 09:10 UTC Share Copy Interview Everyone remembers their first time. It might be Commodore-flavoured, or carry a whiff of Sinclair about it. For former Microsoft engineer Dave Plummer, it was a TRS-80 in a 1979 Radio Shack. Plummer now runs a YouTube channel stuffed full of nerdery, though decades ago he played a role in the rise of Microsoft, contributed to MS-DOS, wrote Windows components familiar to all, and stuffed Microsoft Bob into XP s box. The Register had a chat with him about how it all began.

SOS Forum • Studio One CPU Overload

zitto » Sun Dec 13, 2020 6:26 pm Eddy Deegan wrote:I suspect this is because Studio One is only using a couple of cores on the CPU to do the processing you are asking it to. The overall 20% usage (of which 17.6% comprises Studio One) shown in the Windows Task Manager represents the busy portion of the total capacity of the CPU as a whole, across all 8 cores. If 2 cores were working flat out and the rest were idle then the task manager would show about 25% CPU usage on an 8 core system. I do not know how Studio One allocates resources across the CPU but from the image you showed it would appear that a lot of work is being done by a small number of cores, which are working very hard to keep up.

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