Before the game has had a full global release, Riot Games is ready to commit to supporting the esports development of its first fully mobile title League of Legends: Wild Rift. On Friday, the company announced it would “take the initial steps to build the Wild Rift esports ecosystem.”
As it has with previous game launches, Riot will not invest in a full franchised system or global league structure in Wild Rift’s first year, but will instead take time to experiment and observe community response to various competitions. Riot Games head of global esports John Needham said in a release that the first official competitions will “come to life later in 2021.”
Worlds 2021 finals to take place in Shenzhen, China
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The biggest questions facing the gaming world in 2021 Mike Hume, Mikhail Klimentov, Elise Favis, Gene Park, Teddy Amenabar © The Washington Post illustration; Sony Interactive Entertainment, Riot Games, CD Projekt Red, Lars N. If you’re trying to forecast the next 12 months for the video gaming industry, an oft-repeated exercise this time of year, here’s a safe projection: Foggy with a chance of murkiness giving way to yet more clouds. The novel coronavirus turned the world on its head, and recalibrated the industry along with everything else. In so doing, a number of seemingly safe assumptions about covid-related fallout appear to have defied early expectations.
Egypt’s Anubis Gaming wins inaugural Riot Games’ Intel Arabian Cup
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More than 22,000 fans tuned in live on Twitch, YouTube and Facebook
December 22, 2020
Anubis Gaming from Egypt is the winner of the inaugural Intel Arabian Cup (IAC), beating eight other teams in the final of the League of Legends competition.
The tournament was organised by League of Legends publisher Riot Games in partnership with Intel and Lenovo. The final, the culmination of a seven-month contest, was streamed live on Twitch, Facebook and YouTube and watched by more than 22,000 viewers across MENA.
Gaming levels up with historic Asiad inclusion By SHI FUTIAN | China Daily | Updated: 2020-12-18 08:55 Share CLOSE
Hangzhou 2022 ratifies e-sports as medal event as Games go digital
The official ratification of e-sports as a medal event for the 2022 Asian Games in Hangzhou on Wednesday has been hailed as a milestone in both gaming and sporting history.
The inclusion completes a process to add e-sports to the lineup that began in 2017. The street-dance discipline of breaking will also debut on the Asiad s official event program after a proposal by Hangzhou s local organizing committee was approved by the Olympic Council of Asia (OCA) at its General Assembly, held in Muscat, Oman, and online on Wednesday.
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