How Mortal Kombat invented the ESRB
A moral panic that changed the video game industry
Graphic: James Bareham/Polygon
During a joint hearing before two Senate committees in 1993, Sen. Joe Lieberman called for a bulky TV to be wheeled in so he could show a video excerpt to illustrate a point. It was a brutal scene from
Mortal Kombat blood splattering from Sonia’s head before Kano rips out her heart. In a second clip, Sub-Zero finished Raiden by ripping his head off, spine still attached.
Gruesome fatalities, sure, but nothing I’d bat an eye at now, after seeing how the Mortal Kombat franchise has evolved in almost 30 years since. Think of Baraka tearing off his enemy’s face, layer by layer, before skewering their brain and taking a big ol’ bite out of it. Or maybe D’Vorah vomiting insect larvae into an opponent’s mouth; a spider eventually bursts from their body, their entrails dangling like jewelry.
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Life is Strange: True Colors receives a rating for Switch from ESRB
A promising sign
The Entertainment Software Ratings Board (ESRB) has rated Square Enix and Deck Nine Games’
Life is Strange: True Colors T for Teen for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, PC, Stadia and Nintendo Switch! Square Enix officially announced the game last month during its first Square Enix Presents event, but Nintendo Switch was not among the announced platforms for the game. Either the ESRB made a mistake which would be unusual or
Life is Strange: True Colors will be formally announced for Switch at a later date.
“Get Over Here!”: Everything We Know About the Upcoming R-Rated ‘Mortal Kombat’ Reboot Movie
MarioYuwono is from Indonesia, but was born in Italy and attended school in Jakarta, Moscow, Berlin and Los Angeles. He has been obsessed with films ever since he saw his first movie at the age of five, and would go on to spend his younger years reading film encyclopedias and movie guides. Combined with a global upbringing rooted in greater social awareness, this drives him to be more observant of values promoted in films. He believes in cinema’s potential to enable greater empathy and meaningfully expand people’s horizons, in line with