CD Projekt explains what went wrong with Cyberpunk 2077, offers update on patch rollout
The company also touched on issues related to crunch, refunds and more
Cyberpunk 2077.
In a five-minute video posted to the official Cyberpunk 2077 social media accounts, Marcin IwiÅski, CD Projekt’s co-founder, offered “a personal explanation of what the days leading up to the launch of
Cyberpunk 2077 looked like.”
The company says it prioritized PC over consoles
IwiÅski opened his message by apologizing for the broken state in which the console versions ofÂ
Cyberpunk 2077Â launched in on December 10th.
“Based on [our] legacy of genuine and honest communication, you’ve trusted us and pre-ordered our game, and despite good reviews on PC, the console version of
CD Projekt co-founder Marcin Iwiński has released a video apologizing for the state of Cyberpunk 2077 on the Xbox One and PlayStation 4, and providing an updated schedule for fixes, downloadable content, and the launch of next-gen upgrades for the game on Xbox Series X|S and PlayStation 5. [D]espite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted to meet, Iwiński said. I, and the entire leadership team, are deeply sorry for this, and this video is me publicly owning up to that.
Iwiński said that the team was building the game to run on high-end PCs, and planned to adjust it downward to run on older consoles later in the development process, a task they underestimated.
The studio's co-founder took to YouTube to apologize to gamers disappointed with Cyberpunk 2077's release, and lay out what CDPR's next steps are to improve the game.