A Potentially Premature Post Mortem for Paradox Vector news
This is a detailed account describing the development, marketing and release of the game Paradox Vector. Includes some information about wishlists and sales data. Posted by MKSchmidt on
Dec 12th, 2020
I wanted to document the progress of my game Paradox Vector for the potential benefit of other game developers.
Idea
My idea started off fairly simple, make a vector graphics style first person shooter in the tradition of arcade classics like Battlezone, Tailgunner and the original Star Wars. The relatively recent resurgence of pixel art games had achieved a kind of peak, and I thought it was a good time to draw from this other retro graphic tradition for inspiration.