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A Potentially Premature Post Mortem for Paradox Vector news

A Potentially Premature Post Mortem for Paradox Vector news This is a detailed account describing the development, marketing and release of the game Paradox Vector. Includes some information about wishlists and sales data. Posted by MKSchmidt on Dec 12th, 2020 I wanted to document the progress of my game Paradox Vector for the potential benefit of other game developers. Idea My idea started off fairly simple, make a vector graphics style first person shooter in the tradition of arcade classics like Battlezone, Tailgunner and the original Star Wars. The relatively recent resurgence of pixel art games had achieved a kind of peak, and I thought it was a good time to draw from this other retro graphic tradition for inspiration.

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