Experience: Mid-Level, 5+ years of professional videogame design experience.
Must have successfully shipped at least one title in the design role.
Company Size: 4 employees, ~6 contractors
Job Type: Employee (local onsite & telecommute) or Contractor (local or remote).
Pay: $40.00 - $60.00 per hour – Depends on skills and experience
Hours (if employee): Full Time
Benefits (if employee): Paid sick time, holidays, and vacation; medical, dental, and vision insurance.
Overview
Seismic Squirrel is a small, close-knit videogame studio with a passion for developing well-crafted strategy games that are easy to learn, hard to master. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.
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Ravenloft is one of
Dungeons & Dragons’ most iconic settings its go-to source for all things spooky and horrifying. But, as iconic as figures like Strahd Von Zarovich and the gothic lands of Barovia are, they’re only one flavor of horror the plane has to offer. A new
D&D campaign sourcebook wants to open up new avenues for the genre on our tabletops.
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Dungeons & Dragons’ Fifth Edition, due out in May, is called
Van Richten’s Guide to Ravenloft. It’s meant to be a resource for players to run horror-themed adventures across the dread domains of one of the most beloved planes of existence in the game’s fiction: the titular Ravenloft. The locale was first introduced in the