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Page 9 - விளையாட்டு டெவலப்பர் ப்லேலிஸ்ட் News Today : Breaking News, Live Updates & Top Stories | Vimarsana

Grabbing Gearbox and stifling Stadia | Podcast

How do games retain new players post-pandemic? | Podcast

The GamesIndustry.biz editorial team looks optimistically forward and starts to ponder the future of video games when the COVID-19 pandemic eventually comes to an end. Following on an editorial by our Head of B2B Chris Dring, James, Brendan, Marie and Chris discuss the implications of 2020 s rapid growth in terms of new customers, and the perhaps inevitable industry contraction when those consumers drop their newfound hobby as life returns to normal (or at least closer to it). We talk about the challenges Microsoft and Sony face in pushing their new consoles while still trying to engage the swathes of people who only purchased the old ones in the last nine months, as well as the pressure on Nintendo to continue Switch s incredible mometum.

The Five Games of Jesper Kyd | Podcast

You can now download the latest episode of The Five Games Of, a special series of The GamesIndustry.biz Podcast that explores the evolution of the video games business through the career of prominent developers, executives and more. This time, we explore five games from the career of Jesper Kyd, one of the industry s most prolific composers. We talk to Kyd about his start in the industry, working with a group of friends that went on to found a fairly well-known Danish studio, before looking at some of the biggest games he worked on.  Naturally, this includes how he defined the sound of Assassin s Creed plus the evolution of Ezio s Theme, which has since become the most iconic cue in Ubisoft s biggest franchise.

The plight of experimental indies | Podcast

GamesIndustry.biz editorial team takes a look at some of the biggest challenges facing indie developers. We then talk about the gaps in funding and even gaps in knowledge that form barriers to experimental games developers from bringing more unorthodox projects to market. We also touch on the hurdles indies face when trying to market their game or secure press and media coverage ahead of release. You can listen to our latest episode below, subscribe to our directly here. It is also available via Spotify, iTunes, Google Play, Stitcher, Overcast, Player FM, TuneIn and other widely-used podcast platforms. Don t forget to check out the latest episodes of The Game Developers Playlist and The Five Games Of, all episodes of which are on the same podcast feed.

Indiana Jones and the Raiders of the Blockbuster IP

I think the perspective and control of licensors was largely missing from this discussion. Game developers, and project publishers have plenty of solid, creative ideas to bring storied IP into gameplay. It is usually the license holders that tend to be more conservative with depictions of their IP, whether that is with brand representation, budgets, or timelines. I have a feeling that the EA x Star Wars deal was much more convenient for Disney/Lucasfilm than it was for EA. Besides the assumed paycheck, having only one publisher to deal with when it comes to their tight reigns on narrative development (which characters can appear, how, where, and when) is much easier to plan; especially when you consider the timeline of this deal: just after the acquistion, while they were planning the future of the franchise. Consider that Respawn had a hard time convincing them to let them feature Jedis in

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