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Loading Looking back forty-five years at a 1976 game about U.S. civil conflict – exploring social alternatives through eclectic media (Part Three)
By Mark Wegierski web posted July 12, 2021
Minuteman offers some rather innovative mechanics to simulate unconventional warfare. One obvious omission in the game was airpower, which could have easily been incorporated by the use of air-points augmenting government attack or defense strengths. The helicopter forces for which Americans are so well-known do not explicitly appear, either. Another obvious omission, naval power, could have easily been simulated by naval bombardment points available to the government player in hexes adjacent to the sea. Naval-based airpower could also have been easily represented, by having air-points with a limited range of use from sea-hexes. The land-based Government nuclear arsenal, which Rebels would certainly try to sabotage and
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