BioShock Infinite Dev On Cutting Multiplayer: "You Never Really Get Over That"
BioShock Infinite Dev On Cutting Multiplayer: "You Never Really Get Over That" "You spend a lot of time and put your heart and soul into something just to have it disappear in the span of a meeting." Irrational Games was working on a multiplayer component for BioShock Infinite, but due to various issues, the studio elected to cut multiplayer and focus exclusively on the campaign. Multiplayer developer Bill Gardner says in reporter Jason Schreier's new book, Press Rest, that it was very difficult to let go of what he worked so hard to create. "You spend a lot of time and put your heart and sou...