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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #91 - Shaders and Math, Oh My!


Game Dev Digest Issue #91 - Shaders and Math, Oh My!
by Mike Marrone on 04/23/21 11:12:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
A shader deep dive you never knew you wanted till now! Plus learn some math, test and debug and other cool stuff. Enjoy!
Run Pong on the GPU with Compute Shaders in Unity - This article is about adding interactivity and game logic to Compute Shaders. We’ll do this by writing a version of Pong that runs on the GPU through Compute Shaders. ....

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Annual gaming event at Wrexham Glyndwr University to set to return with new twist


Annual gaming event at Wrexham Glyndwr University to set to return with new twist
This article is old - Published: Sunday, Jan 24th, 2021
An annual gaming event – helmed from Wrexham Glyndwr University by its multi-award winning Computer Game Development team – is set to return later this month with a new twist.
The Global Game Jam is a regular fixture in the calendar at Wrexham Glyndwr University, which is the longest-participating game jam representative in Wales.
Registration for this year’s event, which will start on Friday Jan 29 and run through until Sun 31, is now open.
The goal of the jam is to bring people together and attempt to make a game from start to finish within a strict 48 hour period. Jams emphasise teams working with new people from different backgrounds to encourage creative thinking – and hopefully, at the end of the event, result in small – but innovative and experimental – games. ....

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