Half Lifey survival game Abiotic Factor is out now in early access
Chuck the original Half-Life and Minecraft into a reactor core with Lethal Company and the resulting, bleating, pustula…
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Chuck the original Half-Life and Minecraft into a reactor core with Lethal Company and the resulting, bleating, pustula…
Submersibles and submarines all have their own associated distance of safe descent when underwater, which is known as 'crush depth' for obvious reasons.
>> can we ask, can you describe, you know, the crush depth here, we're talking 400 times what we all experience at sea level. what can that do to a vessel? >> i can't speak to the scientific side of that. again, this is more or less trying to get some background information for you guys on there. i don't have any of that information. >> can you tell us about what -- [ inaudible ] submersible -- [ inaudible ] >> that would be a great question that we could try to get answers for you with that subject matter expert discussion that we talked about. it would be much more important and realistic fo...
The waters there are more than 2,000 feet deep. the submarine's crush depth is around 800 feet, meaning it may have imploded. submarine accidents are rare and so is survival, but even with less than 24 hours before oxygen runs out, rescuers are hoping for a miracle. and the u.s. is sending assets to help. david? >> all right, our chief global affairs correspondent martha raddatz, thank you. and in washington tonight, after the escalating number of cases of hate involving asian-americas across this country, tonight, the senate has now passed an anti-asian hate bill by a vote of 94-1. a rare b...
Weekly update #42 news - Crush Depth: U-Boat Simulator Hi guys! Here's our 42th weekly update. This one is much longer and in depth as the other ones, as our lead designer and the creator of Crush Depth offers an in depth view of what we're making and what the short term goals are. Posted by PaulSoms on Apr 14th, 2021 Hi guys! Here's our 42th weekly update. This one is much longer and in depth as the other ones, as our lead designer and the creator of Crush Depth offers an in depth view of what we're making and what the short term goals are.