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Contorting Kazuya's spine completely backwards is what makes animations good according to Masahiro Sakurai - Vimarsana News

Contorting Kazuya's spine completely backwards is what makes animations good according to Masahiro Sakurai

Since the near abandonment of pixel-based sprites for fighting games, developers have created multiple techniques to try and best animate characters in 3D and produced very different results from one another.Super Smash Bros. Creator Masahiro Sakurai just released his ...

Masahiro Sakurai gives us a look at one of the earliest Super Smash Bros. prototypes - Vimarsana News

Masahiro Sakurai gives us a look at one of the earliest Super Smash Bros. prototypes

Super Smash Bros. creator Masahiro Sakurai has recently shared a look at one of the earlier incarnations of the series on his YouTube channel.

Source: vg247.com
Sakurai shows early Smash 64 prototype Dragon King: The Fighting Game footage in latest video - Vimarsana News

Sakurai shows early Smash 64 prototype Dragon King: The Fighting Game footage in latest video

Super Smash Bros. was Sakurai's answer to the increasingly complex command inputs for fighting games.

Nintendo marketing didn't want Nintendo characters in Super Smash Bros. - Vimarsana News

Nintendo marketing didn't want Nintendo characters in Super Smash Bros.

The concept was "flat out rejected" by some at Nintendo

Super Smash Bros. 64 was originally called Dragon King - Vimarsana News

Super Smash Bros. 64 was originally called Dragon King

Super Smash Bros. 64 began life as a tech demo for a four-player free-for-all fighting game called Dragon King: The Fig…