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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #92 - Delving Into The Arcane - Vimarsana News

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #92 - Delving Into The Arcane

Game Dev Digest Issue #92 - Delving Into The Arcane by Mike Marrone on 04/30/21 11:27:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com Tips aplenty this week. Plus topics on HUDs and UIs, how to improve your code, performance, visuals, and much more. Enjoy! The Uninomicon - ...

Making it in Unreal: betray your besties in First Class Trouble - Vimarsana News

Making it in Unreal: betray your besties in First Class Trouble

Invisible Walls has high hopes for its social deduction game, especially after the success of Among Us Promoted Content In association with Believe it or not, social deduction games did not begin with Among Us. There have been a few notable ones over the years, some of which we’ve collated into a collection of the best games like Among Us, but the first of its kind was Space Station 13 back in 2003 – and the stories that have come out of that game put our Among Us anecdotes to shame. First Class Trouble is an upcoming social deduction game that’s probably closer to The Ship: Murder Pa...