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Returnal Ascension's Tower of Sisyphus Update Detailed - PlayStation LifeStyle

Housemarque offers a deep dive into the upcoming free endless survival mode for Returnal Ascension called the Tower of Sisyphus.

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Watch 18 minutes of Returnal: Ascension's new endless mode

Returnal's new Tower of Sisyphus gamemode is shown off in a new gameplay trailer.

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Watch 18 minutes of Returnal's Tower of Sisyphus gameplay

The endless mode is part of Returnal's free Ascension update

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Returnal studio's next PlayStation exclusive will be a new IP

Returnal developer, Housemarque, has started work on its next game and its a new PlayStation exclusive IP. Speaking with VentureBeat at the recent DICE

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Housemarque's next game will seemingly be a new IP

Housemarque recently hit it big with the release of their PS5 exclusive, Returnal, ultimately concluding with the Finnish studio being acquired by Sony. Despite them having just created a new and successful original IP, it looks like Housemarque are going back to the drawing board for another new IP. VentureBeat (among others) sat down with …

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PS5 devs on how DualSense captured the "mystery and magic" of a new generation

Creatives behind the PS5, Astro's Playroom, Ratchet and Clank: Rift Apart, and more reflect on the past, present, and future of DualSense

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Gamasutra - Press Releases- BECOME A POP STAR LEGEND OR MONSTER IN CONVICT GAMES' "BURN" COMING TO STEAM & XBOX IN 2022

Gamasutra - Press Releases- BECOME A POP STAR LEGEND OR MONSTER IN CONVICT GAMES' "BURN" COMING TO STEAM & XBOX IN 2022
gamasutra.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamasutra.com Daily Mail and Mail on Sunday newspapers.

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Von Aloy bis Zagreus: 52 Entwickler*innen verraten, wie eure Lieblingscharaktere entstehen

Von Aloy bis Zagreus: 52 Entwickler*innen verraten, wie eure Lieblingscharaktere entstehen
gamepro.de - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamepro.de Daily Mail and Mail on Sunday newspapers.

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Why The Rain In Returnal Feels So Damn Good


Why The Rain In Returnal Feels So Damn Good
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Far Cry 3, is an impressive game. But few things are more impressive than its rain, which feels unnervingly real in your hands, a result of the PS5 controller’s advanced haptic feedback. Today, in a post on the PlayStation Blog, Housemarque’s Gregory Louden and Harvey Scott detailed how the studio pulled off such a trick.
According to Scott, the game’s rain benefited from the attention to haptic feedback enabled by the PS5 controller. “The rain in
Returnal is complemented by subtle raindrop haptic pulses that are procedurally synthesised at runtime, which allowed us to refine and tweak the feel of them on the fly,” Scott wrote.

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Returnal review - magnificent and monstrous


Returnal review
Availability: Out April 30th on PS5
The history is going to be important here, if we're going to pull all of this apart. Returnal is the latest from Housemarque, the Finnish team behind masterly arcade-style shoot-em-ups like Resogun, twin-stick shooters like Dead Nation and Alienation, and the superlative Nex Machina. It's their first "triple-A" one though, and with big budget comes big scope. Returnal's is vast - it wants to be everything. It's a roguelite, insofar as death returns you to the start and the dungeonlike world procedurally changes with each run through it. But it's also a metroidvania, handing out new abilities after boss kills which open up new paths. And it's a third-person shooter, obviously. But also a bullet-hell arcade game. And a first-person narrative horror. And a soulslike. It picks from Ridley Scott, Eugene Jarvis, Hidetaka Miyazaki, H.R. Giger. From Metroid, P.T., Control. From Defender and Vanquish. Pick your poison - Returnal stocks everything and almost everything is sublime.

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