It Takes Two Sales Cross One Million Within a Month
It Takes Two sales have crossed the one million milestone within a month of its release. The title launched on March 26th.
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It Takes Two sales have crossed the one million milestone within a month of its release. The title launched on March 26th.
Published 3 Mar, 2021 It's the start of a new month, which means I’m back to tell you about ten games you can play over the next four and a half weeks that aren’t Valheim. After initially wrestling with its systems, I started to get why it’s so popular when I built a terrible hovel rustic, ground-floor studio flat. I’d like to find the hours to do more Vikinging – if only to build a house where the floor isn't grass – but I mightn’t get a chance over the next few weeks. While March is lacking a marquee release, it could prove to be a sleeper month given th...
Published 2 Mar, 2021 Here's something I wasn't expecting: It Takes Two is pretty difficult. I didn't think it was going to be a piece of the proverbial, exactly, but considering that Hazelight Studios' last co-op game, the gritty two-lads-escaping-prison split-screen adventure A Way Out wasn't all that challenging in the end because both players were able to act pretty independently, I assumed It Takes Two would follow in a similar vein. This is not the case. I was also lulled into a false sense of security by the contrasting design of It Takes Two, which is a cartoony,...
It Takes Two is a romantic comedy, but don’t let that put you off. As its Creative Director Josef Fares conceded in a Q&A before our preview, the problem with rom-coms is that there aren’t too many good ones. While Hazelight Studios’ latest may explore the tumultuous relationship shared between its mother and father protagonists, that’s the backdrop for what is also shaping up to be the developer’s tightest co-op experience yet. I played the first three levels of It Takes Two with my fiance, Soph, a portion of what Fares noted is a 12–14 hour game. As was the case with A Way Out,...