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Vulkan ray tracing support is finally official, starting with Quake II RTX - Vimarsana News

Vulkan ray tracing support is finally official, starting with Quake II RTX

Vulkan ray tracing support is finally official, starting with Quake II RTX Yes, even AMD GPUs can run Nvidia's Quake II RTX now. Credit: Nvidia After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on Tuesday, the Khronos Group consortium announced that ray tracing is developer-ready for Vulkan, releasing the long-awaited final extensions. Vulkan is an open, cross-platform alternative to Microsoft’s proprietary DirectX 12 graphics API, used by ...

Quake II RTX Now Runs on AMD GPUs Thanks to Vulkan Ray Tracing - Vimarsana News

Quake II RTX Now Runs on AMD GPUs Thanks to Vulkan Ray Tracing

ExtremeTech Quake II RTX Now Runs on AMD GPUs Thanks to Vulkan Ray Tracing By Joel Hruska on December 15, 2020 at 2:15 pm This site may earn affiliate commissions from the links on this page. Terms of use. Nvidia’s decision to rebuild Quake II as a ray tracing title was, in my opinion, a really clever way to show off what the feature was capable of, while simultaneously giving people a reason to return to the well-regarded classic title. Up until now, however, the only gamers who could enjoy it were folks who owned an Nvidia RTX GPU. While some games will run ray tracing o...

Vulkan Ray Tracing SDK and dev tools officially launched - Vimarsana News

Vulkan Ray Tracing SDK and dev tools officially launched

The ray-tracing ecosystem on PC is getting a big boost this week, as the Khronos Group has officially launched its Vulkan SDK with ray tracing support. GPU vendors have also begun shipping drivers to support the new API on both Nvidia and AMD based systems.  Khronos Group has been working on finalising its ray tracing extension for Vulkan over the last month. Back in November, significant progress was made with the announcement of the final specification. Now, the extension is fully ready to roll out and be utilised by developers in games. Like DirectX Raytracing (DXR), Vulkan Ray Tracing is...

Vulkan API Is Officially Ray Tracing Ready With SDK, Tools, And Drivers - Vimarsana News

Vulkan API Is Officially Ray Tracing Ready With SDK, Tools, And Drivers

Vulkan API Is Officially Ray Tracing Ready With SDK, Tools, And Drivers Dec 15, 2020 09:00 EST The Khronos Group has officially detailed that its Vulkan SDK, Tools, and Drivers are now Ray Tracing Ready. But didn't Vulkan already have Ray Tracing in it? I mean, Quake II RTX was running on Vulkan? Yes, that's true but it was running on an NVIDIA made extension in order for the game to have full support. The same thing goes for Wolfenstein: Youngblood, NVIDIA made an extension to support ray tracing in that title as well. But, now, The Vulkan API has an official hardware-agnostic branch fo...