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Gamasutra: Liz England's Blog - "The Door Problem" of Game Design


The Door Problem of Game Design
by Liz England on 04/23/14 09:01:00 pm
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?”
Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games. ....

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Assassin's Creed VR and Splinter Cell VR confirmed by Ubisoft j


The company is looking to hire for a number of positions related to the new games. For Assassin s Creed VR, for example, there are several different roles listed that include VR game designer, senior VR game designer, development tester and QA tester. 
Meanwhile, Ubisoft is also set to recruit as many as 17 people to assist with Splinter Cell VR. This includes everyone from Producers to lead game designers, proper artist and more. Upload VR spotted that at one point Network Programmer was listed as one of the roles. The job description for that post seemingly involves .developing multiplayer core features and game services using existing online infrastructure. ....

Adrian Willings , Network Programmer , Splinter Cell , Oculus Quest , வலைப்பின்னல் ப்ரோக்ராமர் , பிளவு செல் , ஓகுழுச் தேடலை ,