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Latest Nvidia drivers reveal AI-powered downscaling feature called DLDSR - Vimarsana News

Latest Nvidia drivers reveal AI-powered downscaling feature called DLDSR

Dynamic Super Resolution is Nvidia’s method for letting users easily downsample games. It renders a game at a higher resolution, then shrinks it back down to the...

Is there Mass Effect Legendary Edition ray tracing support? - Vimarsana News

Is there Mass Effect Legendary Edition ray tracing support?

A Mass Effect Legendary Edition ray tracing feature would undoubtedly bring it into the new era. Here's whether or not Mass Effect Legendary edition supports ray tracing.

Zelda BotW in 8K Via CEMU With Reshade Raytracing Effects is a Dream Come True - Vimarsana News

Zelda BotW in 8K Via CEMU With Reshade Raytracing Effects is a Dream Come True

Zelda BotW in 8K Via CEMU With Reshade Raytracing Effects is a Dream Come True May 10, 2021 08:06 EDT A freshly-released Zelda BotW video shows off the Switch title running on PC through the CEMU emulator in 8K resolution, and it's truly looking astonishing. Despite originally being a Nintendo Switch title, The Legend of Zelda: Breath of the Wild remains one of the most visually appealing games to date.  Although running on mediocre hardware, the game’s art direction really makes the latest Zelda installment shine on Nintendo’s hybrid platform. We’ve already seen how stunning the ...

RTGI Shader Adds Image Based Lighting, Extended Ray Length Multiplier - Vimarsana News

RTGI Shader Adds Image Based Lighting, Extended Ray Length Multiplier

RTGI Shader Adds Image Based Lighting, Extended Ray Length Multiplier Dec 30, 2020 04:11 EST Pascal Gilcher, the creator of the RTGI shader we've often covered here on Wccftech, has released a new version (0.19) that adds image-based lighting and an extended ray length multiplier. The two features combined should provide quite the image quality boost, as demonstrated in the image below. Gilcher also explained in his Discord channel how these new RTGI shader features work exactly. The first one is the Extended Ray Length Multiplier, controlled via a new UI slider. The way things worked b...