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Compiling a custom PC model with DDLullu's MDL Formatter tutorial - Vampire: The Masquerade – Bloodlines - Vimarsana News

Compiling a custom PC model with DDLullu's MDL Formatter tutorial - Vampire: The Masquerade – Bloodlines

You may have seen some radically different player character models on MODDB and Nexus Mods. Let me show you how those are made.

Source: moddb.com
Hyrule Conquest 0.16 file - Vimarsana News

Hyrule Conquest 0.16 file

Final release of Hyrule Conquest, Adds the Zola faction

Source: moddb.com
Half-Life: Blue Shift: Source - Early Access file - Vimarsana News

Half-Life: Blue Shift: Source - Early Access file

Here is an early access of Half-Life: Blue Shift: Source.

Source: moddb.com
RMod 0.1.2 file - Rafasn's Mod for Half-Life 2 - Vimarsana News

RMod 0.1.2 file - Rafasn's Mod for Half-Life 2

No Way!! RMod 0.1.2 is Out Now!!, Whats New? -rm_playgroundbox no longer in Style xmas style -Physgun Now Stronger -Physgun Model now changed to hl2 beta one -HL2DM PLAYERMODEL FIXED -ADDING HL2 PLAYERMODEL -Adiing effect in spawnmenu -Adding Tutorial...

Source: moddb.com
J.A.C.K. - vpQuakex64.dll (.md3, .ogg, .obj) file - Vimarsana News

J.A.C.K. - vpQuakex64.dll (.md3, .ogg, .obj) file

Support for .md3 / .obj and .ogg in J.A.C.K. dialogs for Quake 1 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuakex64.dll -- the model dialog will look for .mdl .bsp .md3 and .obj (all formats that Zircon and DarkPlaces support...

Source: moddb.com