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Adding Citizens - ReignScape Devlog 4 news - Vimarsana News

Adding Citizens - ReignScape Devlog 4 news

ReignScape is a 2D infinite City Builder made with Godot Engine. This week I worked adding the citizens to the game alongside other improvements.

Adding Citizens - ReignScape Devlog 4 news - Vimarsana News

Adding Citizens - ReignScape Devlog 4 news

ReignScape is a 2D infinite City Builder made with Godot Engine. This week I worked adding the citizens to the game alongside other improvements.

IT Ministry launches QSim for research in Quantum Computing - Vimarsana News

IT Ministry launches QSim for research in Quantum Computing

New Delhi [India], August 28 (ANI): Minister of State for Electronics & Information Technology Rajeev Chandrasekhar on Friday launched QSim (Quantum Computer Simulator Toolkit) to enable researchers and students to carry out research in Quantum Computing in a cost-effective manner.

Source: aninews.in
India launches its first Quantum Computer Simulator (QSim) Toolkit, a collaborative initiative of IIT Roorkee, IISc Bangalore, and C-DAC - Vimarsana News

India launches its first Quantum Computer Simulator (QSim) Toolkit, a collaborative initiative of IIT Roorkee, IISc Bangalore, and C-DAC

New Delhi: The Ministry of Electronics and Information Technology (MeitY), Government of India, has launched the country’s first 'Quantum Computer Simulator (QSim) Toolkit' on August 27, 2021. Quantum Computing is a rapidly emerging computational par

First Pre-Alpha Release - ReignScape Devlog 3 news - Vimarsana News

First Pre-Alpha Release - ReignScape Devlog 3 news

First Pre-Alpha Release - ReignScape Devlog 3 news Second Indie Game Devlog for ReignScape : An original and unique 2D strategy /city builder game made with GodotEngine C# and C ! This week I worked on the first pre-alpha release ! Posted by QuantumCode on So this week I focused on making the game playable ! I worked a lot on the building mechanics and made a server and client side system to allow or prohibit the player from building at a certain position, based on the slope of the terrain and on the structure size. The most difficult part was to prohibit the player from building on sti...

Source: moddb.com