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Rendering-Engine für 3D-Spiele: OGRE 13.0 erschienen - Vimarsana News

Rendering-Engine für 3D-Spiele: OGRE 13.0 erschienen

Die quelloffene Engine OGRE 13.0 beginnt mit semantischer Versionierung, stabilisiert APIs und verbessert die Glyphen-Platzierung.

Source: heise.de
ZeroVer: 0-based Versioning — zer0ver - Vimarsana News

ZeroVer: 0-based Versioning — zer0ver

Software's most popular versioning scheme!

Source: 0ver.org
Hedera Hashgraph Upgrade Moves Platform Towards Decentralization - Vimarsana News

Hedera Hashgraph Upgrade Moves Platform Towards Decentralization

Hedera Hashgraph’s mainnet upgraded to v0.14.0. The upgrade includes additional nodes online and new nodes operated by Chainlink.

Source: yahoo.com
Godot Engine - Godot 3.3 has arrived, with a focus on optimization and reliability - Vimarsana News

Godot Engine - Godot 3.3 has arrived, with a focus on optimization and reliability

By: Rémi Verschelde 21 April 2021 All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch. While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev exper...