Halo Infinite Multiplayer creative director Tom French exits 343 Industries
French had been working on the franchise since Halo 4 in 2012.
Source: shacknews.com
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French had been working on the franchise since Halo 4 in 2012.
"It's been a massive honor to have been part of a game I loved so much as a player"
Halo Infinite has suffered numerous delays and cuts, which are potentially partly due to its tech…
It looks like Halo Infinite developer 343 Industries might be abandoning its custom Slipspace Engine for Unreal Engine.
With plans to support Halo Infinite for a decade, it seems like we could see 343 move the game from its proprietary Slipspace Engine to UE5 in the near future.