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LOUD PROJECT mod for Supreme Commander: Forged Alliance - Vimarsana News

LOUD PROJECT mod for Supreme Commander: Forged Alliance

LOUD PROJECT mod for Supreme Commander: Forged Alliance The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT ? The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project. You can contact us directly, text or voice, at our Discord s...

Source: moddb.com
A Night in Raven Brooks - A Hello Neighbor Cinematic Mod - Vimarsana News

A Night in Raven Brooks - A Hello Neighbor Cinematic Mod

A Night in Raven Brooks - A Hello Neighbor Cinematic Mod CHAPTER 1 Welcome to the beginning of Raven Brooks. Position yourself in the role of James Peterson, the son of Lisa Peterson. After the events of Act 2, in the original Hello Neighbor game, your uncle Theodore Peterson, famous for making impossible theme parks, has gone missing. Having an old bond with him, and a knack of investigative skills, you set out to try and figure out what happened to him, because you know that this isn't just some normal disappearance. You move into Raven City, on the outskirts of the town Theodore grew up in...

Source: moddb.com
Modern Military for Call to Arms - Vimarsana News

Modern Military for Call to Arms

Modern Military is a mod that mainly deals with having and adding modern units, such as the new generation tanks and the old vehicles that are still used today and adding all the factions of the world such as italy, sweden, england, poland, iraq and...

Source: moddb.com
1217 AD mod for Mount & Blade II: Bannerlord - Vimarsana News

1217 AD mod for Mount & Blade II: Bannerlord

1217 AD mod for Mount & Blade II: Bannerlord This mod is inspired by the mod Anno Domini 1257 but will have several important differences: 1. The mod will be more focused on North Western Europe 2. The mod will go into large levels of detail for the settlements with 500-2500 planned settlements 3. The mod will focus on making a more interactive and immersive environment for the player (Not to discredit 1257 AD) Hello everyone, just wanted to give an update on how the mod is going. Vernonfastback2 and I have been putting a lot of work into making banners and I have started putting them into th...

Source: moddb.com
Kingdom of Arnor mod - Vimarsana News

Kingdom of Arnor mod

Kingdom of Arnor mod New textures, art and models for Arnor units. Many tweaks and fixes to Arnor Units, Buildings and Heroes. Making Arnor on par with other factions. Credits: Greetings! We have been working on this update for a few months and today we would like to share our progress with you. Here is a detailed presentation of the changes you will see in this version. Now the technical stuff: We have updated to 2.02 v8.4.0. We returned to the Seven Stars as a symbol for Arnor. Therefore you'll see seven stars everywhere, on shields, surcoats, pikemen armor, living world army banner, captur...

Source: moddb.com