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A new technique can synchronize media streams from different networks to multiple devices with less than 10 milliseconds of delay. The technique was demonstrated on cloud gaming, but could also be applied in AR/VR applications.

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Krishna Chintalapudi ,Pouya Hamadanian ,Doug Gallatin ,Mohammad Alizadeh ,Microsoft Research ,Artificial Intelligence Laboratory ,Microsoft ,Computer Science ,Edia Synchronization ,Cloud Gaming ,Nter Device Synchronization ,Networking ,Streaming Delays ,

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