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Video Gaming and Home Entertainment Strategy Gains TractionLONGUEUIL, Quebec, Feb. 11, 2021 (GLOBE NEWSWIRE) -- D-BOX Technologies Inc. (TSX: DBO), a world leader in haptic and immersive entertainment experiences, announced today its financial results for the third quarter ended December 31, 2020. All amounts in this press release are in Canadian dollars. FINANCIAL HIGHLIGHTS Highlights for the Third Quarter Ended December 31, 2020 Cash and cash equivalents were $4.8 million as at December 31, 2020 compared to $4.1 million as at March 31, 2020.Total revenues decreased to $3.0 million from $5.5 million for the same period last year as a result of the adverse impact of the COVID-19 pandemic.Net loss was $2.2 million compared to a net loss of $1.6 million during the same period last year.Adjusted EBITDA* decreased to ($1.3) million from $0.3 million for the same period last year. Highlights for the nine-month period ended December 31, 2020 Total revenues decreased to $8.1 million from $19.3 million for the same period last year as a result of the adverse impact of the COVID-19 pandemic.Net loss increased to $3.7 million from $3.2 million for the same period last year.Adjusted EBITDA* decreased to ($2.0) million from $0.6 million for the same period last year. On January 25, 2021, D-BOX entered into an amendment agreement with National Bank of Canada. In light of the COVID-19 pandemic and its effects on D-BOX's businesses, the Company did not meet certain financial covenant ratios as at December 31, 2020. The amendment provides D-BOX with the immediate suspension of certain financial covenants, and upon certain conditions will be extended to the fourth quarter of 2021 ended March 31, 2021. As at February 11, 2021, an aggregate of $3.3M million was outstanding under the Credit Facilities. Third quarter and Nine-month period ended December 31(in thousands of dollars, except per share amounts) Third QuarterNine-month Period2020201920202019Revenues 2,9975,4738,14419,335Net loss(2,194)(1,615)(3,701)(3,154)Adjusted EBITDA*(1,288)279(1,957)608Basic and diluted net loss per share(0.012)(0.008) (0.021)(0.017)Information from the consolidated balance sheet As at December 31, 2020As at March 31, 2020Cash and cash equivalents4,8114,116 * See the “Non-IFRS” measures” section in the Management’s Discussion and Analysis dated February 11, 2021. “The strategic transformation towards high-growth opportunities related to home entertainment have accelerated during the third quarter with the signing of new commercial partners, product release and the strengthening of the management team with the arrival of Stéphane Vidal, as Vice President Marketing and Communications, an experienced executive who brings expertise at successfully implementing marketing digital strategies at the international level. Following the groundbreaking partnership announcement of Ubisoft in the previous quarter, D-BOX’s gaming ecosystem is growing with the additions of Cooler Master, a retailer of computer accessories, five Quebec video gaming studios, and more recently, AudioKinetic, a leading player in videogame design tools. These partners not only bring market leadership and a well-established ecosystem, but will also enable gaming studios to natively integrate D-BOX’s HaptiCode into video games for most platforms (Playstation, XBOX, Nintendo, iOS, Android, Windows, Linux), increase the depth and breadth of our video game library, and most importantly, deliver for the first time in the world, a haptic experience on a gaming chair. As a reminder, the global gaming and streaming gear market1 is worth approximately $40 billion according to Jon Peddie Research and D-BOX is thrilled to address this market opportunity,” mentioned Mr. Sébastien Mailhot, President and CEO of D-BOX. “D-BOX is also proud to receive the first official endorsement for a haptic immersive system by the Fédération Internationale de l'Automobile (FIA). This recognition will bring significant value to the eyes of avid video gaming consumers who seek the best racing simulator. Finally, the launch of D-BOX Lifestyle by Jaymar Experience, a home entertainment recliner that enriches your entertainment experience, is an important milestone for D-BOX. The immersive haptic seat is available on amazon.com, wayfair.com and jaymarexperience.com for U.S. consumers, and soon through Jaymar’s network of authorized retailers for Canadians. This groundbreaking product will allow consumers to feel immerse on more than 2,000+ movies, TV series and music, including your favorite classics, recent releases and many more,” added Mr. Mailhot. “Considering the impact of the COVID-19 pandemic, we are satisfied with our financial performance this quarter. Home entertainment revenues have grown 94% compared to the same period last year and 246% sequentially. Also, sales activities have been strengthening which bodes well for a recovery in the upcoming quarters. Moreover, our cash balance at the end of Q3 stood at $4.8M in cash compared to $4.9M in Q2. Considering the COVID-19 vaccine global rollout, the heavy lineup of blockbusters expected to be released in the second half of 2021, the high margin royalty revenues that D-BOX recognizes from theatrical box office receipts, and the contribution of our newly launched home entertainment solutions, we are confident that we will see a turnaround in fiscal 2022,” explained Mr. David Montpetit, CFO of D-BOX. OPERATIONAL HIGHLIGHTS D-BOX and Cooler Master, a leading manufacturer of computer and gaming peripherals, joined forces on the design and commercialization of an innovative video gaming chair, integrating D-BOX whole-body haptic feedback technology. Aimed at gamers of all genres and skill levels, this immersive chair, will enhance the gaming experience and will be available in the summer 2021 via Cooler Master's global retail network.D-BOX and Jaymar, one of North America’s leading furniture manufacturers, launched a recliner which integrates D-BOX haptic technology, providing fans of TV series, movies and video games with immersive and haptic experiences.D-BOX, True Course Simulations and Morane Technologies, combined their expertise for the delivery of 30 flight simulation Immersive Training Devices (ITD) installed in the U.S. Air Force Academy (USAFA).The Fédération Internationale de l'Automobile (FIA), the governing body of motor sport and mobility, announced the exclusive endorsement and recommendation of D-BOX products to its members. ADDITIONAL INFORMATION The financial information relating to the third quarter ended December 31, 2020 should be read in conjunction with the Corporation’s unaudited condensed consolidated financial statements and the Management’s Discussion and Analysis dated February 11, 2021. These documents are available at www.sedar.com. RECONCILIATION OF ADJUSTED EBITDA TO NET INCOME (LOSS)* Adjusted EBITDA provides useful and complementary information, which can be used, in particular, to assess profitability and cash flows from operations. It consists of net income (loss) excluding amortization, financial expenses net of income, income taxes, impairment charges, share-based payments, foreign exchange loss (gain) and non-recurring expenses related to restructuring costs. The following table reconciles adjusted EBITDA to net loss: All amounts are in thousands of Canadian dollars Third Quarterended December 31Nine-month Period ended December 312020 2019 2020 2019 Net loss(2,194)(1,615)(3,701)(3,154)Amortization of property and equipment387 535 1,263 1,391 Amortization of intangible assets228 202 608 664 Amortization of other assets— 1 — 3 Loss on disposal of property and equipment— — — 2 Financial expenses (income)150 94 338 467 Income taxes (recovery)(3)— (2)(1)Share-based payments19 55 96 116 Foreign exchange loss (gain)125 4 (145)117 Restructuring costs— 1,003 (414)1,003 Adjusted EBITDA(1,288)279 (1,957)608 * See the “Non-IFRS measures” section

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