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Developer manages to run ray tracing without a GPU, achieves 1 fps on Quake II RTX : vimarsana.com
Developer manages to run ray tracing without a GPU, achieves 1 fps on Quake II RTX
Developer Konstantin Seurer has been hacking away at the open-source Mesa graphics library, adding support for Vulkan ray tracing right into the CPU code. By enabling the...
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