vimarsana.com


'); }
Take-Two’s quarterly earnings report today landed with good news for the company. Along with the announcement that
GAAP net revenue did decrease slightly year-over-year—dropping two percent from $831.3 million to $813.3 million. But buried in that drop is an interesting data point: Take-Two has seen a 15 percent year-over-year increase in in-game spending (dubbed “recurrent consumer spending” in its report), as more players spend money on virtual currency, add-on content, and other in-game purchases.
That’s a steady boost in activity for a company that’s seen rising revenue built on the back of digital spending. (It closed out its 2021 fiscal year with 87 percent of $3.4 billion net revenue flowing in just from digital sources.) In this quarter, that in-game spending accounted for 70 percent of total GAAP net revenue.

Related Keywords

Strauss Zelnick , ,Grand Theft Auto Online ,Red Dead Redemption Online ,Dragon City ,Two Dots ,Grand Theft Auto ,மாபெரும் திருட்டு ஆட்டோ நிகழ்நிலை ,சிவப்பு இறந்தவர் மீட்பு நிகழ்நிலை ,டிராகன் நகரம் ,இரண்டு புள்ளிகள் ,மாபெரும் திருட்டு ஆட்டோ ,

© 2025 Vimarsana

vimarsana.com © 2020. All Rights Reserved.