How Xbox is getting accessibility right
From releasing its adaptive controller to tackling loneliness in older people, Xbox has proved how much creative scope there is for brands that commit to accessibility
11/05/2021
8:14 am
London’s Victoria & Albert Museum isn’t the first place you’d look for video game history. But in 2018, the museum’s Rapid Response Collecting programme acquired a surprising new object – the Xbox Adaptive Controller. Designed the same year, the device has 150% larger buttons than standard controllers, and can be connected to foot pedals or joysticks – meaning users can customise it depending on their needs. It’s the first mass-market piece of hardware for disabled people and, according to principal designer Chris Kujawski, it required a lot of research to get the design right.