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Introducing Coding Constraints Using ArchUnit
Introduce certain design/coding level constraints to developers while implementing the functionalities with ArchUnit.
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How often have you experienced a well-defined and understood software architecture on paper, but then it falls apart when developers start implementing it?
Recently, while re-architecting legacy components in an application, I experienced the same. As more and more developers joined the team, it became a constant routine to make them aware of the design thought adopted in the architecture and how to adhere to it. 
I know some of you may say, "Why not control the implementation during code-review?" Well technically you can, but in that case, the reviewer becomes the bottleneck in the whole SDLC process. 

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