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Game development is a tiring craft. It requires time, energy and money -- and indie game developers rarely have all three at once.
That was exactly the conundrum of executive producer, writer, and game designer Ian Lotinsky when he and co-producer and software engineer Jason RT Bond started working on their passion project under the name Patch & Path, while still maintaining their day jobs.
AR mobile game Farhaven, released earlier this year, was the result of their collaboration. And in a Nordic Game talk last week, Lotinsky was keen to share his advice on how to launch a quality game on a shoestring budget and on schedule.

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