Why did the FAU-G developer get defamation notices from âavid Rummy playersâ?
Vishal Gondal suggested playing online Rummy amounted to gambling and six people said they got offended or were ostracized because of his comments. But there may be more to it than that.
Medianama. He detailed the state of Real Money Gaming, or RMG, and how gambling is flourishing in India in the name of gaming.
A month later, Gondal received six legal notices, all sent within a few days, claiming that his article and some of his tweets had ruined their reputations.
Received multiple Criminal & Civil Defamation notices
The Game Within
Niti Aayog s consultation paper on fantasy sports advocates self-regulation, but legal and regulatory uncertainties remain a drag for an industry that has the capacity to attract Rs 10,000 crore FDI in the next few years
Illustration by Raj Verma
Gaming apps are not new to run-in with the legal system. Take the latest Kerala High Court notice to some celebrities for endorsing these apps, or a November 2020 Madras High Court notice to BCCI chief Saurav Ganguly and Indian cricket team captain Virat Kohli for endorsing fantasy apps. The Madras High Court notice was in response to a plea filed by an advocate after a youth killed himself as a result of losing money on these applications.
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An initiative by All India Gaming Federation in association with The Times of India and Vijay Karnataka
Bangalore, January 16, 2021: All India Gaming Federation (AIGF), the apex industry body for Online Skill Gaming platforms in India, in association with The Times of India and Vijay Karnataka announce the launch of Game for Future, an industry-first campaign, to build a supportive ecosystem for the burgeoning Online Skill Gaming sector in Karnataka pillared on principles of responsible gaming. The campaign will focus on future opportunities for Online Skill Gaming in the State while also initiating conversations on codifying laws to help meaningfully shape the sector.
Online gaming industry to touch $2.8 billion by 2022 in India: report
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The findings of the study highlighted that covid-19 has pushed the growth further as users latched on to online gaming platforms in the absence of entertainment options during lockdown.
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New Delhi: The online gaming industry is expected to grow at a compound annual growth rate (CAGR) of 40% to $2.8 billion by 2022, up from $1.1 billion in 2019, according to a Deloitte India report released on Tuesday. Largely driven by smartphones, affordable data and increasing disposable income, the rapid growth is expected to strengthen the sector’s share of total media and entertainment industry by 4−5%.