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Apple invents an Adaptive Display to assist users avoid eye discomfort transitioning from a dark VR Headset to a bright environment

Apple invents an Adaptive Display to assist users avoid eye discomfort transitioning from a dark VR Headset to a bright environment   On Tuesday, Patently Apple posted a granted patent report titled Apple wins Patent for a unique lighting system designed to assist a user s eyes adjust from a bright environment to a dark VR Headset and vice versa. The original title of the patent was Electronic device with adaptive lighting system. The image below is from Apple s granted patent.     Today the US Patent & Trademark Office published a patent application from Apple that relates to adaptive displays for head-mounted devices, that shares the same foundation as the patent granted to Apple on Tuesday. The title of this patent is close but different: Electronic Device with Adaptive Display. The focus in this patent is on the adaptive display and not necessarily the lighting system.

Apple Glass could adjust brightness to make use more comfortable

  Apple wants to avoid the discomfort of a user taking off an Apple AR headset like Apple Glass, and going from darkness to the brightness of the real environment around them. If you ve ever put on a Virtual Reality headset, you ve noticed two things. It seems dark at first until your eyes adjust and whatever VR experience you re watching turns on. Then when you take the head-mounted display (HMD) off, you re going to be blinking because of how bright the real world seems. Apple wants to end, or at least reduce, both of these issues by instead intelligently adjusting the brightness of an AR or VR experience in a HMD.

Apple Glass could adjust brightness to make use more comfortable - Future Apple Hardware Discussions on AppleInsider Forums

Apple wants to avoid the discomfort of a user taking off an Apple AR headset like Apple Glass, and going from darkness to the brightness of the real environment around them. If you ve ever put on a Virtual Reality headset, you ve noticed two things. It seems dark at first until your eyes adjust and whatever VR experience you re watching turns on. Then when you take the head-mounted display (HMD) off, you re going to be blinking because of how bright the real world seems. Apple wants to end, or at least reduce, both of these issues by instead intelligently adjusting the brightness of an AR or VR experience in a HMD.

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