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Gamasutra - Press Releases- Little Nemo and the Nightmare Fiends coming to Nintendo Switch

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Pie for Breakfast Studios, an award-winning game studio blending play with the arts, and independent studio PxlPlz will be bringing their game Little Nemo and the Nightmare Fiends, to the Nintendo Switch. The developers are currently raising money for the game on Kickstarter, seeking a funding goal of $70,000 and made the announcement via a Kickstarter...
Frank Cifaldi Winsor Mccay Bryan Taylor Little Nemo Nightmare Fiends Breakfast Studios

Gamasutra: Kyle Kukshtel's Blog - Rendered #3: Meshes and Metahumans

Rendered #3: Meshes and Metahumans by Kyle Kukshtel on 03/08/21 10:42:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   News Two issues ago we talked about the then-just-announced Unreal Engine 5, and some of its aims to smooth out ...
New York United States Edith Finch Bryan Bishop John Beck New York Times

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Gamasutra - Press Releases- UBISOFT UNVEILS A PARTNERSHIP WITH SPECIALEFFECT

Natus Vincere and newly qualified Cowana Gaming as well as Challenger League finalists MnM Gaming. They join returning teams Demise and Wylde and newly qualified LDN Esports from the UK Ireland Nationals Second Division’s playoffs. £25,000 in prize money is available for the season, with £7,500 for the winners of the finals. The top six teams will qualify for the Summer 2021 season with a chance to earn a spot in the 2021 Challenger League. The bottom two teams will be relegated to th...
United Kingdom City Of Natus Vincere Tom Clancy Ollie Xrtroika Hatton Tom Clancy Rainbow

Gamasutra: Mattia Beffa's Blog - Fifteen Lessons I learned from Bioshock Infinite

Fifteen Lessons I learned from Bioshock Infinite by Mattia Beffa on 03/08/21 10:47:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This is both a stand-alone article and the end of my series analyzing Bioshock Infinites progression. ...
Diego Ricchiuti Mattias Giovagnoli Italian Videogames Academy Bioshock Infinite Number One Number Two

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