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Gamasutra: Ben Burgh's Blog - The Design of Millennium Maximus, and Its Core Fantasy

The Design of Millennium Maximus, and Its Core Fantasy by Ben Burgh on 02/09/21 10:30:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Introduction - Brief overview of Millennium Maximus, and the contents of this post-mortem Game Jam Ti...
Nugi Johto Millennium Maximus Jam Timeline Like This Check Out Maximillian Pegasus

Gamasutra - Press Releases- Adventure/RPG "Hero-U: Rogue to Redemption" now on Nintendo Switch

Quest for Glory series, that changes based on player decisions and play style. Humorous dialogue and pun-filled descriptions that will delight fans of fantasy writers like Terry Pratchett and Piers Anthony. Open-world exploration with a real-time day/night cycle that has hints of Persona and The Sims. Theres much more happening in Hero Universitys hallowed halls than youll see in one playthrough! Hybrid adventure/RPG gameplay with role-playing elements woven into the story and puzzles. Option...
Terry Pratchett Shawn Oconner Corey Cole Piers Anthony Thieves Guild Hero University

Gamasutra - Press Releases- Breakers Collection - Dev Diary: Online Versus Playtest

Breakers Breakers is a 2D fighting game released by Visco, on December 17, 1996, for the Neo Geo and Arcades in Japan. It features a roster of eight playable characters, from all over the world, competing against each other in a fierce tournament. A sequel, Breakers Revenge, was released on July 3, 1998, with additional playable characters, balance adjustments and new gameplay elements. Breakers has gained a cult following since its original release in Japan due to its solid gameplay and uniqu...
United States Breakers Collection Online Versus Neo Geo Xbox One Nintendo Switch

Gamasutra: Nicolas Lince's Blog - Design Deep Dive: Angelical Echo Boss Fight

Design Deep Dive: Angelical Echo Boss Fight by Nicolas Lince on 02/09/21 10:45:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Hello everyone! My name is Nicolas Lince, and I’m the Lead Game Designer at Error 404 Game Studios. Today ...
Player Agency Nicolas Lince Lead Game Designer Original Idea Soul Huntress Boss Design

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