Artificial intelligence (AI) is rapidly transforming the education landscape, with applications in areas such as personalized learning, assessment, and grading.
More than 85 colleges and universities recently participated in the fourth annual Fix Your Content Day challenge, a 24-hour competition aimed at improving the accessibility of digital course content.
OSWEGO - Rebecca Mushtare, associate dean of graduate studies at SUNY Oswego, was recently named to the SUNY Empowering Students With Disabilities Task Force.
By Dian Schaffhauser
Fix Your Content Day leaderboard
Competitors from 115 universities around the world dedicated May 20, 2021 Global Accessibility Awareness Day to fixing course accessibility and winning public recognition for their efforts. They expanded accessibility on a total of 108,000 course files, nearly doubling the total of 57,000 improved in 2020.
The project was instigated by teaching and learning technology company Blackboard, in its second annual Fix Your Content Day Challenge. Participants used Blackboard Ally, the company s digital accessibility tool, which is learning management system-agnostic. The program works with Blackboard Learn, Moodle, D2L s Brightspace and Instructure Canvas.
According to the company, the use of the tool can make course materials more accessible for all students, not just those with disabilities. Ally uses machine learning algorithms to automatically suggest alternative formats for course content, such as semantic HTML, audio,
All US Middle and High School Students are Welcome to Enter
The 2021 G4C Student Challenge Competition has been officially announced. This annual game design competition is designed to act as a bridge between students’ love of video games and civic engagement, encouraging them to make games about issues that affect their communities. From February 1 to April 1, middle and high school students across the US will be able to submit their own, original social impact games. Winners will receive prizes for “technology, video games, thematic- and games industry-related opportunities” and Grand Prize winners will get a $1,000 scholarship provided by Take-Two Interactive.