vimarsana.com

Latest Breaking News On - Accessibility challenge - Page 1 : vimarsana.com

How AI Dubbing Can Improve Accessibility in Education

Artificial intelligence (AI) is rapidly transforming the education landscape, with applications in areas such as personalized learning, assessment, and grading.

Global Accessibility Challenge Results in More than 89,000 Fixes to Digital Course Content -- Campus Technology

More than 85 colleges and universities recently participated in the fourth annual Fix Your Content Day challenge, a 24-hour competition aimed at improving the accessibility of digital course content.

Oswego s Rebecca Mushtare named to SUNY task force for students with disabilities | Education

Accessibility Challenge Fixes 108,000 Course Files in a Single Day -- Campus Technology

By Dian Schaffhauser Fix Your Content Day leaderboard Competitors from 115 universities around the world dedicated May 20, 2021 Global Accessibility Awareness Day to fixing course accessibility and winning public recognition for their efforts. They expanded accessibility on a total of 108,000 course files, nearly doubling the total of 57,000 improved in 2020. The project was instigated by teaching and learning technology company Blackboard, in its second annual Fix Your Content Day Challenge. Participants used Blackboard Ally, the company s digital accessibility tool, which is learning management system-agnostic. The program works with Blackboard Learn, Moodle, D2L s Brightspace and Instructure Canvas. According to the company, the use of the tool can make course materials more accessible for all students, not just those with disabilities. Ally uses machine learning algorithms to automatically suggest alternative formats for course content, such as semantic HTML, audio,

Games for Change National Student Challenge Dares Kids to Submit Social Impact Games

All US Middle and High School Students are Welcome to Enter The 2021 G4C Student Challenge Competition has been officially announced. This annual game design competition is designed to act as a bridge between students’ love of video games and civic engagement, encouraging them to make games about issues that affect their communities. From February 1 to April 1, middle and high school students across the US will be able to submit their own, original social impact games. Winners will receive prizes for “technology, video games, thematic- and games industry-related opportunities” and Grand Prize winners will get a $1,000 scholarship provided by Take-Two Interactive.

© 2024 Vimarsana

vimarsana © 2020. All Rights Reserved.