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April 13, 2022
In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, Composing for Lineage M: Modular Constructio
April 6, 2022
Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain furth
April 1, 2022
Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code o
March 31, 2022
Learn how to make your expensive Unity scripts cost nothing while they are offscreen.
March 29, 2022
A handy list of all the accessibility sessions at GDC
February 25, 2022
Design analysis excerpt from my video review of Ghost of Tsushima, focusing on combat, stealth, open-world design.
February 23, 2022
Over 25 years later, what can we learn from digging through the Mario 64 source code?
February 18, 2022
While working on my next book, I had a chance to check out a subset of the modern mobile game scene, and here are 10 games that show how far things ha
February 8, 2022
An Overview of Ad Technology for Real-Time Bidding
February 3, 2022
The 6th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, From Spyder to Sackboy: A Big Adventure i