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Back To The Floppy

A few months ago, reading the news about Linux dropping support for floppy disks set off a whole bunch of memories and emotions around this long obsolete and “dead” data storage format. I hadn’t thought about or used floppy disks for around 20 odd years now, at some point I must have copied my last disk but I honestly can’t remember what it was or when. The floppy disk was one of those rare things that became part of my everyday life like my keys or school pencil-case. It was something ...
A Community Copy That Global Hypercolor Alien Breed Amiga Format Double Density

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How a young Iraqi programmer tried to adapt Gilgamesh, the oldest surviving hero story

Amiga classic. Updated on 25 July 2021 The worlds oldest surviving work of literature begins and ends with a wall: the rampart of Uruk-the-Sheepfold, great city of ancient Mesopotamia. "View its parapet that none could copy!" reads Andrew Georges English translation. "Take the stairway of a bygone era". Uruks wall is the crowning achievement of Gilgamesh, warrior-king, wanderer and cosmic nuisance. When we meet him in the poem he is terrorising his own subj...
Perifereia Stereas Elladas United States United Arab Emirates United Kingdom British Columbia As Sulaymaniyah

The Wild History Of Demo Discs, Shareware And Covertapes

The Wild History Of Demo Discs, Shareware And Covertapes Share Image: Kotaku Back before YouTube and Twitch and always online DRM, developers needed more effective ways of marketing than just relying on word of mouth. This resulted in shareware, demos and demo discs, free slices of playable content that spawned one of the most interesting phases in the gaming. The earliest roots of the demo as we know it can be traced right back to the computers of the ’80s and ’90s. An entire industry buil...
Jason Scott Id Software Rocket League Consumer Electronics Show Epic Megagames Microsoft Windows

The Wild History Of Demo Discs, Shareware And Covertapes

The Wild History Of Demo Discs, Shareware And Covertapes Share Image: Kotaku Back before YouTube and Twitch and always online DRM, developers needed more effective ways of marketing than just relying on word of mouth. This resulted in shareware, demos and demo discs, free slices of playable content that spawned one of the most interesting phases in the gaming. The earliest roots of the demo as we know it can be traced right back to the computers of the ’80s and ’90s. An entire industry buil...
Japan General United States United Kingdom Jason Scott Square Enix Frankie Muniz

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