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Dragon s Dogma 2 Halls Of The First Dawn Walkthrough
To complete the Dragon's Dogma 2 Hall of the First Dawn, you must talk to NPCs and evacuate five settlements.
Overseer lodge key
First dawn
Unmoored world
Empowered godsbane blade
Seafloor shrine
Sacred arbor
Agamen volcanic
Civil unrest
Oxcart stop
Flamebearer palace
Purgener dragons
Captain brant
Oxcart station
Evacuate sacred
Wandering roots
Prince glyndwr
Dragon s Dogma 2 Wandering Roots Walkthrough
You must convince the Taliesin during the Wandering Roots quest in Dragon's Dogma 2 to start the Evacuation of Sacred Arbor.
Ser taliesin
Wandering roots
First dawn
Unmoored world
Sacred arbor
Woodland wordsmith
Ailing arborheart
Seafloor shrine
Arborheart cutting
Sacred grounds
Wyrmslife crystal
Halls of the First Dawn quest walkthrough - Dragon s Dogma 2
This quest walkthrough will guide you through the nineteenth main quest in Dragon's Dogma 2, Dreams Apart.
Purgener dragon
Bakbattahl purgener dragon
Magick archer
Vernworth purgener
Vernworth purgener dragon
Overseer lodge key
First dawn
Unmoored world
Purgener dragons
Bakbattahl purgener
Sacred arbor
Sacred arbor purgener
Volcanic island camp
Volcanic island camp purgener
Excavation site
Seafloor shrine
Dragon s Dogma 2: Wandering Roots
Dragon s Dogma 2: Wandering Roots
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Wandering roots
Arborheart restoration
Sacred arbor
Persuade taliesin
Locate glyndwr
Woodland wordsmith pawn
Woodland wordsmith specialization
Learn elvish
Preferred method
Arborheart cutting
Seafloor shrine
Alternative method
Captain brant
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